AI Insights · Timothy · April 2024
Top 5 High Fantasy Games in Argentina: Q1 2024 Performance
Discover the performance trends of the top 5 high fantasy games in Argentina during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top high fantasy games in Argentina showed diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared on the unified platform, with data sourced from Sensor Tower.
Coin Master from Moon Active exhibited a steady weekly revenue, peaking at around $12.6K in the final week of January. Weekly downloads were highest in the week of January 22, reaching about 6.6K, but saw a decline to approximately 2.4K by the end of March. The game maintained a relatively stable user base, with weekly active users fluctuating between 157K and 192K throughout the quarter.
Clash Royale by Supercell saw a varied trend in weekly revenue, starting at $11.9K in early January and dipping to $6.7K by late January before recovering to $10.9K in early March. Weekly downloads showed a strong performance, peaking at about 37.3K in the second week of January. The active user count remained robust, ranging from 1.97M to 2.47M over the quarter.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced consistent weekly revenue, reaching a high of $8.3K in the week of March 4. Downloads remained relatively stable, fluctuating between 9.7K and 12.4K. The game’s weekly active users ranged from 72.8K to 91K, indicating a steady player base.
Clash of Clans, another hit from Supercell, showed a peak in weekly revenue at about $8K in early February. Weekly downloads were highest in the first week of January at 7.8K and saw a slight decrease towards the end of the quarter. Active users remained consistently above 578K, showing a loyal player community.
Lords Mobile: Kingdom Wars by IGG.COM saw its weekly revenue peak at approximately $6.9K in late February. Weekly downloads were highest in early January at 21.6K but declined to around 9.5K by the end of March. The game’s active user count varied, peaking at around 63.5K in early January and decreasing to 46.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.